| Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Benny Ohu
Chaotic Tranquility Casoff
1342
|
Posted - 2013.09.01 00:49:00 -
[1] - Quote
I don't like the 5% bonus to capacitor capacity on the Paladin. The bonus is based on the Amarr Battleship skill, so it's always a 25% bonus. It feels like a phony bonus! Please can this be rolled into the hull, and replaced with a second weapon bonus like all the other Marauders? A tracking bonus would be nice.
The Golem gets an explosion velocity bonus, the Vargur gets a tracking bonus and the Kronos gets a tracking bonus. The Paladin's the only one without such an application bonus, and it's using lasers? :(
I don't know tracking or weapons much, and the ship does have the falloff boost from the bastion mod, so I don't know if a tracking bonus for Amarr BS skill would be too powerful? But the 5% capacitor capacity feels like a waste when it's always there and always at 25%. |

Benny Ohu
Chaotic Tranquility Casoff
1345
|
Posted - 2013.09.01 01:47:00 -
[2] - Quote
Gnoshia wrote:My only complaint is the name of the module. Where the hell did you get "Bastion" from?  it's named after Sir Sebastian Bastion III the inventor of the modern marauder |

Benny Ohu
Chaotic Tranquility Casoff
1346
|
Posted - 2013.09.01 02:13:00 -
[3] - Quote
starbases can be taken down in under a day and if the owner doesn't want to i'm sure certain organisations will just love jumping on as a wardec ally for a chance at marauder kills
what's with all the negative language duder |

Benny Ohu
Chaotic Tranquility Casoff
1374
|
Posted - 2013.09.04 18:57:00 -
[4] - Quote
Nothing on the phony fake not-real Paldain capacitor bonus? :( |

Benny Ohu
Chaotic Tranquility Casoff
1374
|
Posted - 2013.09.04 23:35:00 -
[5] - Quote
Omnathious Deninard wrote:The ships still need a way to not become a 1b+ KM every time they enter low sec. 'immune to cynos' might be difficult to implement :P |

Benny Ohu
Chaotic Tranquility Casoff
1405
|
Posted - 2013.09.08 17:05:00 -
[6] - Quote
This is my third post on the topic, so I'm going to sound like a broken record, but
1) Does anyone think the 5% cap bonus on Amarr Battleships for the Paladin is useful or should stay?
2) Can anyone think of why the Paladin should only have three bonuses?
And if you don't like it, and haven't said so, can you say so now? |

Benny Ohu
Chaotic Tranquility Casoff
1405
|
Posted - 2013.09.08 17:36:00 -
[7] - Quote
Shantetha wrote:This is kinda duh at this point, which is prob why people haven't answered you. yeah. this is why i'm trying to get more people to say "this is bad", because i don't believe anyone could possibly think this bonus is any good.
but there's not much talk of it, which makes it seem like a minor issue.
i'd like everyone who doesn't like it to say so, to make it very clear how bad this bonus is |

Benny Ohu
Chaotic Tranquility Casoff
1407
|
Posted - 2013.09.08 19:41:00 -
[8] - Quote
James Sunder wrote:Benny Ohu wrote:This is my third post on the topic, so I'm going to sound like a broken record, but
1) Does anyone think the 5% cap bonus on Amarr Battleships for the Paladin is useful or should stay?
2) Can anyone think of why the Paladin should only have three bonuses?
And if you don't like it, and haven't said so, can you say so now? There are many ships that are screwed over by a bonus that should be rolled into the hull/mod or a bonus that can only be used in active tanking and not both active and passive for example. As we know this is in no way balance. But if I have to get over such bonuses, everyone else should also. That's bitter! But it appears you agree it's a bad bonus |

Benny Ohu
Chaotic Tranquility Casoff
1561
|
Posted - 2013.09.30 16:37:00 -
[9] - Quote
CCP Ytterbium wrote:Hey people, ... Thanks for your time. This is excellent news, but please can you comment on the Paladin's 5% capacitor fake bonus? Why is this bonus left on when it's useless and also similar bonuses have been removed from other ships during rebalancing? |
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